Abstract:
Computer animation is a key technology for the creative industries and has strong links to many key sectors of digital economy, including gaming and post-production. Although the European Commission has established policies and initiatives for creative industries, the majority of the global animation market is shared between the US (supported by strong finance and advanced technology) and the Asia-Pacific countries (bolstered by low labour costs). In this talk I will present technologies to address the challenge. Firstly, I will present my research on automatic in-between generation for traditional classic animation, aiming to increase the productivity and reduce the production cost. The research has proposed disk B-spline to represent the hand-drawn strokes of key frames of animation and generate intermediate frames as many as required, with minimum user intervention. Then I will talk about a research project on novel animation stylization techniques, funded by EU Horizon 2020, aiming to enrich animation content but without high labour costs. The stylization techniques allow 2D and 3D computer graphics to be converted into a wide variety of expressive styles including line drawing, pen-and-ink, oil painting, mosaic, etc. The challenges on animation stylization and technologies will be presented.
Bio:
田丰博士目前是英国伯恩茅斯大学 (Bournemouth University, UK) 科学与技术学院的终身副教授。作为学院创新科技研究中心的骨干力量,他致力于在计算机动画,计算机游戏,数字媒体等方面的研究。毕业于西安交通大学,田丰博士在计算机图形学,计算机动画,虚拟现实,增强现实,图像处理等方面有超20年的研究经验,并在国际期刊和会议上发表超过100篇以上的学术论文, 包括IEEE Transactions on Visualization and Computer Graphics, ACM Transactions on Modeling and Computer Simulation, IEEE Transactions on Cybernetics, Visual Computer, Computer & Graphics, Multimedia Tools & Applications, International Joint Conference on Artificial Intelligence (IJCAI), Pacific Graphics (PG), IJCNN, CASA等,并取得3项国际专利。在英国工作之前,田丰博士曾先后在新加坡南洋理工大学计算机图像与图形研究中心做博士后,南洋理工大学计算机工程学院担任助理教授等。期间,他获得过来自于新加坡科技研发局,国家研究基金会,英国皇家学院,日本科学促进会, 欧盟 Horizon 2020等的多个项目基金。作为访问学者,田丰博士和法国里昂大学, 澳洲新南威尔士大学, 日本东京工业大学等有着密切和广泛的研究合作。